VIDEO GAME REVIEWS


“Final Fantasy XIII”

Grade: C

Details: Square Enix, for the Xbox 360, PlayStation 3, $59.99

I love Peter Jackson’s “Lord of the Rings” films, but even the biggest Tolkien geek has to admit that “The Return of the King” drags at the end. It’s nice to say farewell to all the dwarves and elves and hobbits we’ve come to know and love, but — heck, just wake me when it’s over.

“Lightning Returns: Final Fantasy XIII” is like the last 20 minutes of “The Return of the King” stretched over a 50-hour-plus video game. So you get tearful goodbyes from Snow, Fang, Vanille and the rest of the gang you met back at the beginning of this trilogy, 2009’s “Final Fantasy XIII” — even though you probably already forgot about them long ago.

You don’t need to have played the earlier “XIII” chapters to understand “Lightning Returns.” (Indeed, I defy anyone to make sense of the train wreck of time-travel paradoxes in 2012’s “Final Fantasy XIII-2.”) Here’s the essence: The heroine, a warrior named Lightning, has been reincarnated with godlike powers. The world is going to end in 13 days, and her task is to save as many souls as possible.

So, every morning Lightning departs the celestial plane and enters the more Earthly realm of Nova Chrysalis. Each neighborhood is packed with pilgrims preparing for the Rapture. Some may ask you to kill a few monsters; others may present more complicated tasks, such as nursing a chocobo (the giant chicken who’s sort of the mascot of “Final Fantasy”) back to health.

The clock is always ticking, and you can’t solve everyone’s dilemmas, although which missions are more important becomes quickly apparent. I found the artificial time constraint frustrating; “Lightning Returns” feints toward the open-world adventure of, say, “Skyrim,” then punishes you if you spend too much time exploring.

Battles have evolved into more fast-paced affairs. You can dress Lightning in three outfits — say, one heavily armored, one built for physical attacks and one built for magic. During a fight you can switch outfits on the fly, and you’ll need to, because enemies constantly change their attacks. It’s essentially like switching among three different characters, and it’s a challenging and ultimately rewarding system that makes almost every battle feel fresh.

The story told by the “Final Fantasy XIII” trilogy is bloated, incoherent and ultimately silly. It aims for “wow” and settles for “huh?”

Lou Kesten, Associated Press