‘Ice Age: Dawn of the Dinosaurs’


‘Ice Age: Dawn of the Dinosaurs’

(Blue Sky/Eurocom/Activision)

For: Playstation 3, Nintendo Wii, Xbox 360, Playstation 2 and PC

Rating: E; Grade: B

Games based on kids movies absolutely love to bounce around between genres under the assumption that multiple jobs acceptably done makes up for an inability to do any one of them especially well. More often than not, the assumption doesn’t fly.

It takes longer than it should, but “Ice Age: Dawn of the Dinosaurs” emerges as an exception to the rule. Instead of diluting the experience democratically, “Dinosaurs” lives dangerously by getting its worst moments out of the way and rewarding anyone who remained faithful long enough to keep playing.

It isn’t easy. “Dinosaurs’” first level, starring players as Sid, feels like any old so-so 3-D platforming level from any old so-so game. Sid controls sloppily, his hand-to-hand combat repertoire is pitifully bad, and his mission objectives never aspire beyond simple forward progress and item collection.

The second mission, which thrusts Sid into what essentially is a multiple-part chore simulator, fares even worse. It also ranks among the game’s longest levels, combining with the preceding level to create a most distressing first impression.

But it’s during mission three that “Dinosaurs” starts turning it around, embarking on the first of what amounts to an impressively high number of successful right turns. The mission, starring players as Diego and sending him on a high-speed chase to catch a gazelle, is as simple as it sounds and lasts barely two minutes long. But it’s fast, slightly exciting, and more fun in those two minutes than the preceding two missions combined.

Following another so-so Sid level — which, happily, is better conceived than the preceding two — “Dinosaurs” mixes it up again with a mission objective that sends Sid rolling down a mountain atop of giant snowball. The challenge amounts to a simplified but fun riff on “Super Monkey Ball,” and bumping into certain enemies like a high-speed sumo is a blast.

From there, “Dinosaurs” tries a little of everything — second-person-camera escapes from rampaging dinosaurs, 2-D platforming levels starring Scrat, third-person projectile shooting, a ride on a pterodactyl that pays strikingly good homage to 2-D sidescrolling space shooters that dominated arcades in the 1980s. Somehow, it all works. Even “Dinosaur’s” later 3-D platforming levels, starring the much more capable Buck, are a considerable upgrade over what preceded it. It’s as if another developer took the reigns halfway through the game’s creation.

The sum total of “Dinosaurs” — a single-player story mode that runs five or six hours and a healthy collection of single-player challenge levels and multiplayer party games — would amount to ideal rental fodder were it made for older players. But the level of variety found inside — to say nothing of how well “Dinosaurs” pulls most of it off — makes this a surprisingly viable (and replayable) buy for younger fans of the movies. Outside of perhaps “Monsters vs. Aliens,” it’s the best of its breed so far this summer.

—Billy O’Keefe, McClatchy-Tribune